Zero Drift
A fast-paced zero‑gravity combat prototype focusing on responsive controls, snap targeting and readable FX in dense arenas.
A curated selection of gameplay experiments, polished projects, and technical explorations across engines and platforms. Built with a focus on feel, performance, and player experience.
A fast-paced zero‑gravity combat prototype focusing on responsive controls, snap targeting and readable FX in dense arenas.
A precision platformer with time‑echo mechanics. Built around tight inputs, readable hitboxes and deterministic replays.
Editor tooling for rapid level blockouts: spline paths, spawn graphs, and metric overlays integrated in‑engine.
Juicy top‑down shooter exploring hit‑stop, camera shake curves, and dynamic music systems that react to combat.
An arcade racer emphasizing drift dynamics and tactile feedback. Includes ghost racing and online leaderboards.
A lightweight grid framework with pathfinding, rule processors, and visual debuggers for puzzle prototyping.
A systemic roguelike focusing on modular AI behaviors, item synergies and readable combat telegraphs.
Unity, Unreal, Godot. Targets include PC, WebGL and Mobile with careful performance budgets.
Hit‑stop, coyote time, camera dynamics and input buffering tuned for expressiveness.
Rollback experiments and client‑prediction pipelines evaluated on real latency data.