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GDCreative Portfolio
Showcasing prototypes, tools and shipped titles

Game Development

A curated selection of gameplay experiments, polished projects, and technical explorations across engines and platforms. Built with a focus on feel, performance, and player experience.

Highlighted Projects

Cards include a quick look with images, summary and tags.
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Sci-fi action prototype screenshotPrototype

Zero Drift

A fast-paced zero‑gravity combat prototype focusing on responsive controls, snap targeting and readable FX in dense arenas.

UnityC#Cinemachine
Pixel art platformer screenshotShipped

Echo Steps

A precision platformer with time‑echo mechanics. Built around tight inputs, readable hitboxes and deterministic replays.

GodotGDScriptReplay System
Stylized 3D adventure game sceneTools

LevelFlow

Editor tooling for rapid level blockouts: spline paths, spawn graphs, and metric overlays integrated in‑engine.

UnrealBlueprintEditor Tools
Top-down shooter gameplayPrototype

Pulse Vector

Juicy top‑down shooter exploring hit‑stop, camera shake curves, and dynamic music systems that react to combat.

UnityFMODCamera FX
Arcade racing game sceneShipped

Arc Rush

An arcade racer emphasizing drift dynamics and tactile feedback. Includes ghost racing and online leaderboards.

UnrealC++Netcode
Minimal puzzle game boardTools

GridBrain

A lightweight grid framework with pathfinding, rule processors, and visual debuggers for puzzle prototyping.

Editor ToolA*Debug UI
Roguelike dungeon screenshotPrototype

Deep Cellar

A systemic roguelike focusing on modular AI behaviors, item synergies and readable combat telegraphs.

Behavior TreesProcedural GenVFX
CPU icon

Engines & Platforms

Unity, Unreal, Godot. Targets include PC, WebGL and Mobile with careful performance budgets.

Gamepad icon

Game Feel

Hit‑stop, coyote time, camera dynamics and input buffering tuned for expressiveness.

Network icon

Multiplayer

Rollback experiments and client‑prediction pipelines evaluated on real latency data.